Extra Credit Study Guide

Chapter 3 – Platforms & Network Effects

Vocabulary

Backward compatibility (Textbook, Ch. 3): The ability of new technology to work with older systems or products, allowing users to switch without losing past investments. Example: A new gaming console that still plays older games.

Blue ocean strategy (Textbook, Ch. 3): A strategy where a company creates a new market instead of competing in an existing one, avoiding direct competition. Example: Cirque du Soleil combining circus and theater.

Bundling (Textbook, Ch. 3): Selling multiple products together at a single price to increase customer value and sales. Example: Microsoft including a web browser with Windows.

Complementary benefits (Textbook, Ch. 3): Extra value gained when products are used together, increasing overall usefulness. Example: Smartphones becoming more valuable because of apps.

Congestion effects (Textbook, Ch. 3): When too many users reduce performance or value, representing the downside of network growth. Example: A website slowing during peak traffic.

Customer acquisition costs (CAC) (Textbook, Ch. 3): The total cost of gaining a new customer through marketing and sales. Example: Spending $50 in ads to gain one customer.

Freemium (Textbook, Ch. 3): A model offering a free basic version while charging for premium features. Example: Spotify’s free tier with ads.

Incumbent (Textbook, Ch. 3): An established firm already operating in a market with advantages like brand and customers. Example: Coca‑Cola in the soda industry.

Monopoly (Textbook, Ch. 3): A market structure where one firm dominates with little or no competition. Example: A local electric utility.

Network effects (Network externalities, Metcalfe’s Law) (Textbook, Ch. 3): When a product becomes more valuable as more people use it. Example: Social media platforms gaining value as users join.

Oligopoly (Textbook, Ch. 3): A market dominated by a small number of large firms. Example: The airline industry.

Platforms (Textbook, Ch. 3): Products or services that allow others to build complementary products and form ecosystems. Example: iOS allowing third‑party apps.

Standard (Textbook, Ch. 3): A widely accepted technology or format adopted across an industry. Example: USB as a universal connector.

Subsidize adoption (Textbook, Ch. 3): Offering discounts or free access to encourage early users and build a network. Example: Free trials for new software.

Quiz

Question 1

Why do users hesitate to switch social media platforms even if a new one is better?

  • A. Capital intensity
  • B. Network effects
  • C. Economies of scale
  • D. Customer bargaining power
Question 2

What strategy is Microsoft using by including free software with Windows?

  • A. Regulation
  • B. Bundling
  • C. Vertical integration
  • D. Capital intensity
Question 3

Roblox connects developers and players. What type of market is this?

  • A. One‑sided market
  • B. Commodity market
  • C. Two‑sided market
  • D. Monopoly
Question 4

Zoom offering a free version to grow its user base is an example of:

  • A. Backward compatibility
  • B. Subsidizing adoption
  • C. Raising switching costs
  • D. Limiting complements
Question 5

Supporting older software on new systems increases retention due to:

  • A. Envelopment
  • B. Network neutrality
  • C. Backward compatibility
  • D. Capital intensity

Answer Key

Q1: B. Network effects
Q2: B. Bundling
Q3: C. Two‑sided market
Q4: B. Subsidizing adoption
Q5: C. Backward compatibility

Sources

  • Stobierski, Tim. “What Are Network Effects?” Harvard Business School Online.
  • Precision OT. “Metcalfe’s Law Explained.”